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quinta-feira, 17 de dezembro de 2015
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Lara Croft has gone through a lot during the reboot of the franchise, released in 2013. Alone on an island, the young and inexperienced archaeologist was forced to become an adventurer in search for survival. Already in Rise of the Tomb Raider, available from November 10th only for Xbox One and Xbox 360, Lara has more experience and his journey aims to acquire a valuable artifact - the source of eternal life. Rise of the Tomb Raider picks up everything the first game was good and makes it even better, and bring new nuances to a semi-open world full of secrets, relics, action and beautiful landscapes. At the same time, the narrative reveals one Lara Croft demonstrating their deeper motivations, determined to honor the legacy of his father, also an archaeologist. In the plot, Lara finds himself obsessed with the Divine Source, relic that supposedly brings immortality and was investigated by her father, Richard Croft. The problem is that she is not alone in this endeavor - the Trinity organization, which acts as an antagonist, tracks your steps and want to do everything to get the artifact before the adventurous. Not to enter the area of spoilers, I will say only that the pair of villains who heads the Trinity does not see boundaries between what is right and wrong and demonstrates how far the expression "whatever the cost" can mean. The script is well written, has turns and does a good job of putting Lara in the spotlight, highlighting the evolution of her since her first adventure to the point where it is now, an experienced explorer with new ambitions and abilities. The voice acting in Brazilian Portuguese takes a while to please the ears, but it was well executed to the extent that the emotions experienced by the protagonist are well transmitted by voice. Ie, it is not difficult to empathize by Lara Croft Brazilian. In a long journey that passes through Syria and runs through the icy mountains of Siberia, the protagonist has more mobility than ever, armed with new tools and utensils - using a junction in rope with his ax-pick, it can perform improbable jumps . With the bow strings can fix one point to another to create a zip line. With the arrows, you can create "platforms" to climb a wall. Options abound for the player, who must develop their sense of space and perception to identify the best way to progress and solve the puzzles of the tombs and caves. The exploration of the Tomb Raider world takes place in an almost totally free because some sections are unlocked with the advance of the main story. Upon arriving in a new area, the player can take your time investigating every corner of the scenario and progress with the campaign when you want. It is in these situations that one of the best feelings of Rise of the Tomb Raider flowers - discovery of tombs, ruins and crypts. The "Challenge tombs" as they are called in the game, are the true asset of title, providing complex puzzles and rewards that unlock elderly skills to Lara Croft, rescuing the essence and solidifying again Tomb Raider formula. In confrontation with the forces of the Trinity, Lara is far from being a helpless woman. Armed not only with the bow and arrow, but with pistols, shotguns and machine guns, it can create ammunition and explosives at any time. This causes clashes are lethal and fast to both sides. Playing in difficulty "veteran Pathfinder", it would be something equivalent to "Hard", takes just a few shots to get the protagonist in danger of death - and looks that enemies are good sights. To say nothing of the lack of stormtroopers accuracy in Rise of the Tomb Raider. However, the match is not very environment, to the extent that no remarkable enemies which require a different approach, which makes the mechanical like any other third-person shooter. The possibility of stealth eliminations is an attractive either, but in the end, there is a great reward in silently take down an entire enemy camp, except personal satisfaction. The player to earn some extra experience points, but it's nothing significant. In certain areas, it is virtually impossible to pass unnoticed because the enemies are very close, which makes a killing without eventually be detected. Another point in relation to the combat system is the need to push a button to collect the spoils of the enemy dead. In a battlefield where you end up with more than ten soldiers spend individually on each of them by pressing the X button becomes something tedious. There's even unlocked skills that increase the chance to automatically collect items at slaughter (is neither a guarantee), but the question arises: why not just go over to pick up the items and suddenly, include more interesting skills to acquire? The fact that the anti be mostly generic would not be a problem if there were so many. The campaign takes Lara Croft fantastic and beautiful places, but the relationship between confrontation and exploration of tombs weighs much more in favor of the shootings. Maybe some "Challenge tombs" could be included during the campaign, or at least with puzzles of equivalent complexity. Speaking of breathtaking scenery, the graphics of the game are excellent, except for some overlapping problems (the famous clipping) and the drop in frame rate in certain cutscenes. Incidentally, Rise of the Tomb Raider would benefit greatly from a "photo mode" to facilitate the capture of its stunning scenery. It is noteworthy attention to detail in all environments - whether in forests, caves, mountains or valleys, each corner has some object, skeletons, relics, jewelery, murals, drawings on the walls etc. Players observers will have eye candy everywhere. Finally, it is worth highlighting the transition between cutscenes and gameplay, which is made smoothly and makes more fluid and cinematic experience. Who should play this game? Tomb Raider franchise fans definitely need to play Rise of the Tomb Raider. It is an indispensable experience that offers a full narrative of adventure, action and turns. Those who take pleasure in the discovery of unknown will also feel at home in time to deviate from the campaign and explore never before visited corners. It is also a good game for players of mind collector, since there are many documents and relics to be collected whose function is to give more background to the story. THE VERDICT The production of exclusive Crystal Dynamics for Microsoft consoles take what he had done good in the franchise reboot, it makes it even better and add new features that solidify the return of the classic formula Tomb Raider. The game has the strength of the semi-open world where the player has control over your time and you can explore at will, finding hidden tombs and uncovering ancient secrets. It is the chance that we see a Lara Croft still young but determined as ever, while you need to take difficult decisions and has its more emotional side fully exposed.
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